Sunday 7 July 2013

Game Ratings - a bit random

So whats up with the ratings we get for our games? I find the ratings I see for other games to be a little bit random. Gone crazy and lost all my money at the casino, random. Its fine, until you realize that the rating is so so so important to the success of your game.

So I have an old Java Web game - Gravity Battles, that I have on two a few sites about the internet:

http://www.kongregate.com/games/spacemammoth/gravity-battles - Rating: 2.56 - Only 2 Comments, both positive
http://gamejolt.com/games/strategy-sim/gravity-battles/13783/ Rating 4.7 - 10 Comments, mixed, fairly positive

and on older sites (under a lightly different name - but the game is Identical
http://www.arcadetown.com/dstarbattle/index.asp - Rating 3.81
http://www.arcadepod.com/games/play.php?id=dstarbattle - Rating 4 - 133 comments mostly positive.

So what does that tell us? Not a-lot. The public rate my game between 2.56 and 4.7 out of 5 on different websites with Kongregate being the toughest crowd and GameJolt being the most kind. I'm never going to make any money from my game on these websites, so why do I care? Because I am building the sequel Mammoth Gravity Battles which has its game-play firmly rooted in Gravity Battles I need to know what people like and don't like, but clearly ratings are giving me no clue to that.

So you think I'm obsessing over ratings when I shouldn't?  Just wait till I get Mammoth Gravity Battles released, then you will see obsession ;-)


Saturday 22 June 2013

This is the blog charting development of Mammoth Gravity Battles, a modern 3D game based on the classic turn based strategy/artillery game Gravity Wars. I'm very excited about Mammoth Gravity Battles, its going very well so far. The game will feature turn based space battles with up-to 4 player battles vs computer or friends, multiple weapons and a story/campaign mode.